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Tabletop Role-playing Games Guide

A guide for Tabletop Role-Playing Game resources

Advice For The Game Master

While players can find detailed instructions in each game's manual, here are broader ideas like creating worlds, stories, and campaigns, along with ways to become a better Game Master.

Books

Collaborative Worldbuilding for Writers and Gamers

Call Number: Garden Level: PN145 .H425 2019

This book helps readers create vast fictional worlds with rich histories, interesting characters, and diverse places and items. It uses examples from popular stories like Game of Thrones and Star Wars, and provides a clear step-by-step approach to bringing these worlds to life.

Title text over a background that fades from blue to golden orange. A small figure in a space suit faces away from the viewer.

Complete Kobold Guide to Game Design by Wolfgang Baur

Call Number: Games: GV1469.6 .C667 2012

Game designers share advice on how to come up with exciting new adventures, creatures, and magic for a game.

A yellow cover with three images in vertical rectangles. The left image has a figure holding daggers, crouched on a cliff. The middle image is multiple figures fighting in a tight canyon. The right image has a shadowy figure perched high, watching others wade through high water.

How to Write Adventure Modules That Don't Suck

Call Number: Games: GV1469.6 .B58 2017

This book presents advice on how to write great adventures that will captivate players.

A black and white cover with doodle-like drawings of monster fighting various fantasy characters.

Kobold Guide to Plots and Campaigns

Call Number: Games: GV1469.6.K63 P56 2016

This book includes essays by experienced game masters on how to build a campaign from scratch and keep players interested all the way to the end.

Two figures stand on a cliff overlooking a medieval city. One is a large red dragon, crouching and looking downward. The second figure is a red draconic person with a staff.

Kobold Guide to Worldbuilding

Call Number: Games: GV1469.6.K63 W67 2012

Eleven leading designers in adventure gaming unite to share their thoughts on creating unforgettable worlds for players.

A stone tower is bathed in golden sunlight. The structure has much scaffolding around its base that people walk upon.

Kobold Guide to Worldbuilding, Volume 2

Call Number: Games: GV1469.6.K63 W67 2012

Eleven leading designers in adventure gaming unite to share their thoughts on creating unforgettable worlds for players.

A robed figure stands in front of a round window. The figure holds a feather quill and a book and gazes upon the nearby drawing board.

One-Shot Wonders : Over 100 Adventures For Fantasy RPGs

Call Number: Games: GV1469.6 .B36 2023

Though originally designed for use with Dungeons & Dragons, the ideas can be adapted for any system. It includes maps and key details to help create a quick adventure, as well as advice for creating worlds, stories, and characters.

Bartlett, Sam. Cover image. One-Shot Wonders : Over 100 Adventures For Fantasy RPGs, Roll & Play Press, 2023. 

On the Way to Fun

Call Number: Garden Level: QA76.76.C672 D54 2010

This book explores the rich and engaging worlds found in video games and why they have become such a fun and memorable part of people’s lives. They trace the history of gaming and beyond to understand how and why these games gained significance. Aspiring game designers can use these insights to help them create their own unique worlds and stories for players to enjoy.

A photo of a smiling figure is facing the viewer. They are holding a controller for a video game.

So You Want to Be a Game Master

Call Number: Games: GV1469.6 .A54 2023

This book, written by an award-winning game designer, is filled with helpful advice and maps, making it ideal for anyone looking to be a Game Master. It's loaded with tips for crafting exciting dungeons, battles, role-playing experiences, and much more.

An illustration of a figure in a hooded robe. They hold a large book and sit behind a game master's screen. In front of them are artistic versions of a world map and various dice.

The Storytelling Animal: How Stories Make Us Human

Call Number: Garden Level: GR72.3 .G67 2012

This book explores storytelling and why it has become so significant to people from all walks of life. The author examines the science of storytelling to help us appreciate its value in the world.

Gottschall, Jonathan. Cover image. The Storytelling Animal: How Stories Make Us Human. Houghton Mifflin Harcourt Publishing Company, 2012.

A tan cover with various small images of people and things, spaced out between a variety of words.

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